First of all, let me say that this game is one of the few that I won't forget soon.
Its humorous style was unexpected for a game with such deep thinking in it, but it was a welcome addition to all the arguing and philosophy.
The story was fun and the dialogue exceptionally well-written, however I cannot give it 5 stars for one basic reason that others have pointed out as well: the game is fairly limited.
Now, of course this is not an argument simulator, you need to ask specific questions to have specific answers, but in some parts, especially Kant, a challenge option makes perfect logical sense but is dismissed like all the others for no good reason.
Allow me to make an example: when Kant talks about the rules that must be followed at all times, you could use the "Intentionalism" challenge: to be moral you must always follow certain rules, but what if your intention was to follow them but then you couldn't, for outside reasons?
Are you moral for having a good intention or immoral for not following the absolute rule?
Basically, my point is that some of the challenges should be removed over time to avoid confusion, since you're never going to use the same one twice until the Arbiter, but there's no way to know this until you painstakingly test it. Speaking of testing, some other stuff could be removed as well, like asking for more information on points you already made.
Those are actually valid points in a few instances, but for the rest of the game they are completely useless: however, you are forced to try them anyway to see if that is the one that will be different from the others.
Yes, all this would make the game much easier, but the difficulty of the game should be figuring out the answer in a logical way, not clicking everything until you get it right.
So, to summarize, if an answer makes sense but is not the right one you should remove it since it's frustrating to think you've made a logical conclusion but have the characters make fun of you for no good reason when it's the game's fault, not yours.
Oh, and the game will sometimes bug out and restart, which is incredibly frustrating as this happened to me at the very last question of the Arbiter, so I had to start the entire thing over.
I would certainly love to see a second game like this, all of the parties involved in it are really talented and should keep doing what they are doing.
It's a very nice idea, the pixel art is awesome and the interactive dialogue with the computer is good enough, but the game doesn't really help you progress in any way.
I tried asking about everything I could see in the room, but no matter what I do the computer either talks to me to death (how does that even work?) or shuts down because I insulted it (lol).
Plus there's nothing to click, the the only three things with text in the room (esc pod, food and AGS) don't give you any important clues.
I talked to it about shutting down, self-destructing, getting out of here etc. etc. and nothing.
Not the best...
Although the idea was nice, the game really felt extremely slow, with each waving taking too long to complete.
The controls aren't crap, but they're just very slow to respond.
The graphics were really good though, and the music was alright.
I don't mind the difficulty, I've played games way harder than this one...what I do mind is that you supposedly programmed the game badly on purpose, which, of course, is a cheap excuse to hide your poor programming skills or laziness.
Sure, the game is really hard, but it isn't hard in the challenging way, it's hard in the buggy way.
So, good try, but the game is a steaming pile of fail.
I can't believe that a single person managed to make this happen.
I can see why this is a massive project, and the effort required is massive too.
The idea behind it all (put some characters from great games into one of the most classic games of all time) is awesome, and the whole thing is awesomely executed...the tips are really helpful and are integrated perfectly into the game.
The characters move and are controlled well, there seems to be nothing wrong with your game...and by the way, you should ask a mod or an admin about your problem.
I don't know what else to say, apart from "good job".
Yeah, this took forever to make. When I say it took me over a year, I'm not joking. And on some days, I worked more than full time. But I learned a lot, and it seems like everyone is enjoying it so far. It was definitely worth all the hard work.
Good, but flawed.
So the idea is really great, I love flash RPG's, especially when they are as detailed and well-made as yours...unfortunately, it's pretty buggy.
But let's talk about the good stuff first.
The battle system was decent and really simple (TOO simple maybe?), and the general structure of the game is pretty different from that of any "classic" RPG...
The music was nice, and the animations ran smoothly.
Sadly, this is where the good things end.
First of all, the game has no actual goal.You can't win, even in "hard" mode, as you call it, and missions get really repetitive after a while...
Also, having to sell your best students just to make 20% more money isn't really worth it, but sometimes you'll be forced to do it to avoid losing...
I also woudl've liked the AI of the followers to be a bit smarter (sometimes they get stuck), and more classes to be available.
As if that wasn't enough, the medals, at the moment at least, won't show up on the game's page, and they are worth 0 points.
Oh, and I killed the apprentice twice, but I didn't get the medal.
Please fix these problems because right now the game is, in a word, half-finished.
Although some answers were debatable or even kinda useless (why should we care whether zombies bleed like a normal human or not?), most of them were pretty reasonable, although they are based upon someone else's work (the best way to kill them being the most debatable)..
Still, as a general test this way pretty good.
Next time be sure to include more serious situations, survival plans etc., because knowledge is always useful, but what you do (or do not do) is what really matters.
Was actually pretty good.
I't nice to see a funny summary of all major religions (and non-religions)..
You should make more of this instead of spammy flashes...
PROTIP - this was intended as spam.
Needs some more work.
This whole "circle" thing isn't working for me.
I cannot even remember how many times I wanted to go right but I lost a life because the board went in the opposite direction..
Mouse control would be 400% better..also, please cut off this acceleration BS, it just pisses off people.
Frankly, this game was better off as a regular block breaker.
While the original idea is pretty good, the actual game is not good at all.
The hit detection is horrible, the the whole game has this "unpolished" feeling all over the place...the levels are really badly designed, and the medals are just excruciatingly hard..the only good thing about this game are the cute sprites and the sound, although it was kinda loopy..
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.